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Text File
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2000-02-22
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11KB
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275 lines
!-Syntaxe nomemclature::
!nomDB nom_objet nom_script nom_squelette [linked] [zbuffer]
!---------------------------------------------
Cible = Objet
!Cible = Perso
!---------------------------------------------
!___________________FX perso__________________
!armure?
!x_armur2
!TRA::invisibilitΘ
!x_disp1
!TLP1::teleportation 1 (voir TLP)
!x_disp3
!TLP2::teleportation 2
!x_disp4
!SPT::corps spectral
!x_disp2
!---------------------------------------------
!_____________________FX______________________
!AMR:: ampoule rouge
!ampred x_ampr x_ampr HEX_TETE_HEX_SQUELETTE zbuffer
!AMV:: ampoule verte
!ampver x_ampv x_ampv HEX_TETE_HEX_SQUELETTE zbuffer
!ANC::Aide du Nautile de Cristal
!anc x_anc x_anc HEX_TORSE_HEX_SQUELETTE
!ANA::deuxieme fx pour Aide du Nautile de Cristal autour des colonnes
!ana x_ana x_ana HEX_TORSE_HEX_SQUELETTE zbuffer
!LUM::flash disparition
!flash0 x_flsh0 x_flsh0 HEX_BASSIN_HEX_SQUELETTE
!flash1 x_flsh1 x_flsh1 HEX_BASSIN_HEX_SQUELETTE
!flash1 x_flsh2 x_flsh1 HEX_BASSIN_HEX_SQUELETTE
!flash1 x_flsh3 x_flsh1 HEX_BASSIN_HEX_SQUELETTE
!EAU:: Eau qui coule fontaine de place de prison (yen a 2 α placer)
!sgout x_o x_o HEX_TETE_HEX_SQUELETTE zbuffer
!EAU:: Eau qui coule fontaine de croisement 2
!sgoutt x_o x_o HEX_TETE_HEX_SQUELETTE linked zbuffer
!EAU:: pompe
!pomp x_oo x_oo HEX_TETE_HEX_SQUELETTE linked zbuffer
!ELE::Arc Θlectrique
!thndr x_thndr x_thndr HEX_BRASD_HEX_SQUELETTE zbuffer
!EXP::EXPlosion d'objet
!explo x_explo x_explo HEX_TETE_HEX_SQUELETTE linked zbuffer
!FIR::torche
!fir x_fir x_fir HEX_REPERE_HEX_SQUELETTE zbuffer
!fir2 x_fir2 x_fir2 HEX_REPERE_HEX_SQUELETTE zbuffer
!fir2 x_fir3 x_fir2 HEX_REPERE_HEX_SQUELETTE zbuffer
!GAZ::jet de gaz
!fuh x_fum1 x_fum01 HEX_TETE_HEX_SQUELETTE zbuffer
!fuh x_fum2 x_fum02 HEX_TETE_HEX_SQUELETTE zbuffer
!IAQ:: impact aiguille de quartz
!imp2 x_imp x_imp3 HEX_TETE_HEX_SQUELETTE zbuffer
!ICH::impact chronomantik
!ich x_imp1 x_imp1 HEX_TORSE_HEX_SQUELETTE
!ich x_imp2 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp3 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp4 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp5 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp6 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp7 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp8 x_imp2 HEX_TORSE_HEX_SQUELETTE
!imp x_imp0 x_imp0 HEX_TORSE_HEX_SQUELETTE
!ISO::impact sort offensif
!ich x_imp1 x_iso1 HEX_TORSE_HEX_SQUELETTE
!ich x_imp2 x_iso2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp3 x_iso2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp4 x_iso2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp5 x_iso2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp6 x_iso2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp7 x_iso2 HEX_TORSE_HEX_SQUELETTE
!imp x_imp0 x_imp0 HEX_TORSE_HEX_SQUELETTE
!exp x_exp x_exp HEX_TORSE_HEX_SQUELETTE
!ISU::impact sort utiltaire
!isu x_isu0 x_isu1 HEX_TORSE_HEX_SQUELETTE linked
!isuu x_isu1 x_isu2 HEX_BASSIN_HEX_SQUELETTE linked
!isu x_isu2 x_isu2 HEX_TETE_HEX_SQUELETTE linked
!isu x_isu3 x_isu2 HEX_CUISD_HEX_SQUELETTE linked
!isuu x_isu4 x_isu2 HEX_CUISG_HEX_SQUELETTE linked
!isuu x_isu5 x_isu2 HEX_JAMBD_HEX_SQUELETTE linked
!isuu x_isu6 x_isu2 HEX_JAMBG_HEX_SQUELETTE linked
!isu x_isu8 x_isu2 HEX_TORSEG_HEX_SQUELETTE linked
!isu x_isu10 x_isu2 HEX_EPAULEG_HEX_SQUELETTE linked
!isu x_isu11 x_isu2 HEX_BRASD_HEX_SQUELETTE linked
!isu x_isu12 x_isu2 HEX_BRASG_HEX_SQUELETTE linked
!LDE:: Lancer Sort DΘfensif sur Ennemi
!lde x_lde x_lde1 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde0 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde1 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde2 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde3 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde4 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde5 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde6 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde7 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde8 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_lde9 x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_ldea x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_ldeb x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!lde x_ldec x_lde2 HEX_AVBRASD_HEX_SQUELETTE
!LEM::Pouvoir LΘmures 1/2
!cette partie doit etre fixΘe sur celui kifΘ le sort
!spk2 x_spk3 x_spk3 HEX_TETE_HEX_SQUELETTE
!spk2 x_spk4 x_spk4 HEX_TETE_HEX_SQUELETTE
!boom1 x_boom1 x_boom1 HEX_TETE_HEX_SQUELETTE
!boom1 x_boom2 x_boom1 HEX_TETE_HEX_SQUELETTE
!boom1 x_boom3 x_boom1 HEX_TETE_HEX_SQUELETTE
!LEM::Pouvoir LΘmures 2/2
!cette partie doit etre fixΘe sur celui ki subit le sort
!bada x_bada x_bada HEX_REPERE_HEX_SQUELETTE
!spk3 x_spk x_spk5 HEX_REPERE_HEX_SQUELETTE
!glo x_glo x_glo3 HEX_REPERE_HEX_SQUELETTE
!LOD:: lancer de sort offensif dΘsaccord
!shoot3 x_shoot x_shootd HEX_TORSE_HEX_SQUELETTE zbuffer
!LOE:: lancer de sort offensif ETReinte
!shoot1 x_shoot x_shootr HEX_TETE_HEX_SQUELETTE zbuffer
!spark x_spark x_sparkr HEX_MAIND_HEX_SQUELETTE zbuffer
!spark x_spark0 x_sparkr HEX_MAIND_HEX_SQUELETTE zbuffer
!LOG:: lancer de sort offensif gΘnΘrique
!shoot4 x_shoot x_shootg HEX_TORSE_HEX_SQUELETTE linked zbuffer
!LOP:: lancer de sort offensif spasmes
!shoot2 x_shoot x_shootp HEX_TORSE_HEX_SQUELETTE zbuffer
!boo x_boom0 x_boo HEX_MAIND_HEX_SQUELETTE linked zbuffer
!LOS:: lancer de sort offensif SABLE
!shoot x_shoot x_shoot HEX_TORSE_HEX_SQUELETTE
!spark1 x_spark x_spark HEX_MAIND_HEX_SQUELETTE linked zbuffer
!spark1 x_spark0 x_spark HEX_MAIND_HEX_SQUELETTE linked zbuffer
!LSD:: Lancer Sort DΘfensif sur soi
!tsd x_sd x_sd HEX_TORSE_HEX_SQUELETTE linked
!tsd x_sd1 x_sd1 HEX_TORSE_HEX_SQUELETTE linked
!tsd x_sd2 x_sd1 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd0 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd1 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd2 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd3 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd4 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd5 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd6 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd7 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd8 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsd9 x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsda x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsdb x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!tlsd x_lsdc x_lsd2 HEX_TORSE_HEX_SQUELETTE linked
!spark2 x_spark x_spark HEX_TORSE_HEX_SQUELETTE linked
!LSU::lancer de sort utilitaire
!lsu x_lsu1 x_lsu1 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu2 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu3 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu4 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu5 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu6 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu7 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu8 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu9 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsua x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsub x_lsu2 HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu1 x_ssu HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu2 x_ssu HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu3 x_ssu HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu4 x_ssu HEX_REPERE_HEX_SQUELETTE
!glo x_glo x_glo3 HEX_REPERE_HEX_SQUELETTE
!LUT:: Lancer sort Utilitaire sur objeT ou ennemi
!1/2 α fixer au bout de la main du hΘros
!lut0 x_lut01 x_lut01 HEX_MAIND_HEX_SQUELETTE linked zbuffer
!lut0 x_lut02 x_lut02 HEX_MAIND_HEX_SQUELETTE linked zbuffer
!lut0 x_lut03 x_lut02 HEX_MAIND_HEX_SQUELETTE linked zbuffer
!2/2 α fixer sur la cible
!lut1 x_lut1 x_lut1 HEX_TETE_HEX_SQUELETTE linked
!lut2 x_lut2 x_lut2 HEX_TETE_HEX_SQUELETTE linked
!MAG:: mode magie
!mag x_mag x_mag HEX_TETE_HEX_SQUELETTE linked zbuffer
!MAO:: effet magik sur obj
!spk1 x_spk1 x_spk1 HEX_TETE_HEX_SQUELETTE
!spk1 x_spk2 x_spk2 HEX_TETE_HEX_SQUELETTE
!glo x_glo1 x_glo1 HEX_TETE_HEX_SQUELETTE
!OMB:: ombre pour tous perso
!omb x_omb x_omb HEX_REPERE_HEX_SQUELETTE linked zbuffer
!PYR:: parois PYRamide d'ecumes dΘpart
!PYR x_pyr x_pyr HEX_REPERE_HEX_SQUELETTE linked
!spk4 x_spk1 x_spk6 HEX_REPERE_HEX_SQUELETTE linked
!spk4 x_spk2 x_spk6 HEX_REPERE_HEX_SQUELETTE linked
!PYR:: parois PYRamide d'ecumes arrivΘe
!PYR2 x_pyr2 x_pyr2 HEX_REPERE_HEX_SQUELETTE linked
!RAI:: le robot vole
!rai x_rai x_rai HEX_TETE_HEX_SQUELETTE linked zbuffer
!RAY:: RAYon robot tΘtradon
!-le rayon apparait
!ray0 x_ray0 x_ray0 HEX_TETE_HEX_SQUELETTE linked zbuffer
!-le rayon est en marche
!ray1 x_ray1 x_ray1 HEX_TETE_HEX_SQUELETTE linked zbuffer
!-le rayon attrape le hΘros
!ray1 x_ray11 x_ray11 HEX_TETE_HEX_SQUELETTE linked zbuffer
!-le rayon se rΘsorbe
!ray2 x_ray2 x_ray2 HEX_TETE_HEX_SQUELETTE linked zbuffer
!SCE:: Sort Continu Etreinte
!twist x_chi x_twist HEX_TETE_HEX_SQUELETTE linked zbuffer
!SCP:: Sort Continu Protection
!boolt x_bool1 x_bool1 HEX_TETE_HEX_SQUELETTE linked !zbuffer
!boolt x_bool2 x_bool2 HEX_TORSE_HEX_SQUELETTE linked
!bool x_bool3 x_bool2 HEX_BRASD_HEX_SQUELETTE linked
!bool x_bool4 x_bool2 HEX_BRASG_HEX_SQUELETTE linked
!bool x_bool5 x_bool2 HEX_AVBRASD_HEX_SQUELETTE linked
!bool x_bool6 x_bool2 HEX_AVBRASG_HEX_SQUELETTE linked
!bool x_bool7 x_bool2 HEX_MAIND_HEX_SQUELETTE linked
!bool x_bool8 x_bool2 HEX_MAING_HEX_SQUELETTE linked
!boolt x_bool9 x_bool2 HEX_BASSIN_HEX_SQUELETTE linked
!boolp x_boola x_bool2 HEX_PIEDD_HEX_SQUELETTE linked
!boolp x_boolb x_bool2 HEX_PIEDG_HEX_SQUELETTE linked
!boolp x_boolc x_bool2 HEX_JAMBD_HEX_SQUELETTE linked
!boolp x_boold x_bool2 HEX_JAMBG_HEX_SQUELETTE linked
!SIR:: sort continu chant des SIRenes
!sir x_sir x_sir HEX_TETE_HEX_SQUELETTE linked
!SMK:: geyser
!fum x_fum1 x_fum1 HEX_TETE_HEX_SQUELETTE zbuffer
!fum x_fum2 x_fum2 HEX_TETE_HEX_SQUELETTE zbuffer
!TCH:: Tir Chronophore
!w8 x_w8 x_w8 HEX_TORSE_HEX_SQUELETTE zbuffer
!w80 x_w80 x_w80 HEX_TORSE_HEX_SQUELETTE
!TCR:: Tir Crache Vapeur
!tcr x_tcr x_tcr HEX_TORSE_HEX_SQUELETTE zbuffer
!TJA::Tir JAdgar
!w7 x_w7 x_w7 HEX_TORSE_HEX_SQUELETTE zbuffer
!TLK::disparition Tetradon Lemure Kronos
!tk x_tk x_tk HEX_BASSIN_HEX_SQUELETTE
!--version humain
!TLP::teleportation-dΘpart en mem temps que TLP1(disp3)
!tlp x_tlp0 x_tlp1 HEX_BASSIN_HEX_SQUELETTE linked
!TLP::teleportation-arrivΘe en mem temps que TLP2(disp4)
!tlp0 x_tlp4 x_tlp3 HEX_BASSIN_HEX_SQUELETTE linked
!--version petit lemure
!teleportation-dΘpart
!tlplem x_tlp0 x_tlp1 HEX_BASSIN_HEX_SQUELETTE linked
!teleportation-arrivΘe
!tlplea x_tlp4 x_tlp3 HEX_BASSIN_HEX_SQUELETTE linked
!WAV::vague deferlante
!wave x_wave x_wave HEX_REPERE_HEX_SQUELETTE zbuffer